
For devs to do interesting things like mods that provide functionality outside of HLA’s feature set, they’re at the very least going to need some libraries to program against so the engine can run their own code and so they can interface with its various subsystems. Unfortunately it’s not really a full SDK … yet. We’ll have news on more features and some smaller additional tools and examples in an future update,” Valve writes. “The entire set of Half-Life: Alyx maps is also included as editable source for reference this includes a large collection of interactive objects and prefabs. The tools include several sample maps which demonstrate the pipeline that Valve used to make the game’s levels. Source Filmmaker – the Source 2 cinematic renderer and animation tool.Subrect Editor – for creating smart texture sheets known as “hotspots.”.Particle Editor – for making new particle effects.

AnimGraph – our animation tool used to create complicated animation setups with blends and transitions.ModelDoc – a tool for viewing, editing, and compiling models with animation, collision, and other gameplay attributes.Material Editor – the tool for creating and tuning materials in Source 2.Hammer – the latest version of the Source 2 level editor.Valve says the Alyx Workshop Tools are still in beta and it plans to improve them over time, but for now here’s what’s being released:

Today Valve has released the promised modding tools which will allow the game’s community to make and distribute new content for Alyx. It’s been about a month and a half since Half-Life: Alyx launched and made its mark as one of VR’s most acclaimed games ever. Valve says the tools will allow for the creation of new levels, models, textures, and animations for the game. Valve today launched new Half-Life: Alyx modding tools which will allow developers and tinkerers to make and publish mods and user-generated content via the Steam Workshop system.
